with Elan Lee, Ian Clayman, Jamie Wolanski, Carly McGinnis, Kelly Volpalak, Thor Ritz
Planet Money follows its collaboration with Exploding Kittens as they turn an economic concept into a playable board game prototype. The team settles on the "Market for Lemons" idea about asymmetric information, watches Exploding Kittens discover and refine a simple but engaging deal-making mechanic, and wrestles with balancing economic education, fun, and manufacturing constraints. They then test the prototype with game consultant Jamie Wolanski and invite listeners to download and playtest a printable version to help refine the game.
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Actionable insights and wisdom you can apply to your business, career, and personal life.
In complex creative projects, it is often more effective to start with a simple, genuinely fun core mechanic and then layer educational content or deeper meaning on top, rather than starting from a didactic goal and trying to retrofit fun.
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Rapid, iterative prototyping with small tweaks and frequent tests uncovers issues that planning alone cannot reveal, from balance problems to decision paralysis and pacing.
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Real-world constraints like time limits, cost of materials, and distribution requirements are not just obstacles; they can serve as design parameters that focus creativity and improve the final product.
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Designing for both niche enthusiasts and a broad, mass-market audience requires finding elements that are novel enough to excite experts but simple and intuitive enough that casual users can jump in quickly.
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Information asymmetry and signaling shape how people make decisions under uncertainty, and small changes in what is revealed can dramatically alter behavior and perceived fairness.
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Episode Summary - Notes by Jamie